Dev Log #2


>>> April 14th, 2021 <<<

Software Engineering: 

Something that we'd like to point out about our design process is the way movement works for some of the entities that will roam the level during play. The Summer Wisp and Snow Cloud both use the same system for movement despite the fact that the Summer Wisp is an entity that will help you win while the Snow Cloud is one that prevents you from winning. Both of their movement will be done using Unity's NavMesh system. In the level, there will be nodes scattered around that act as tracking points. When a Summer Wisp or Snow Cloud spawn, they will randomly pick one of these nodes and travel to it. 

Screenshots:

Game Expo: 

Lastly, we'd like to invite you to watch us present the game the day it is launched: April 23rd!! We currently do not have the link to the twitch stream but come and vote for Snow No Mercy! during the Florida Polytechnic University Spring 2021 Game Expo.

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